Arcadian Visions Blog
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Public Policy: Encrypted

The debate around granting the government access to encrypted communications reached a new level when the Department of Justice demanded Apple help them break the encryption of an iPhone connected to a terrorist.

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Postmodern Haskell and OpenGL: Introducing vinyl-gl

This article is for those familiar with Haskell and, at least passingly, with Jon Sterling's vinyl library (that packs quite a nice introduction). Further, it is assumed that the reader is familiar with the basics of computer graphics and OpenGL. I have written another article that introduces the use of relatively modern OpenGL practice with Haskell that may serve as a primer for this article.

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Fast Factory Video

I spent the past few months developing the perception system behind this video of a PR2 grasping moving objects.

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Introducing CLUtil

OpenCL is a cross-platform parallel programming standard with support for execution on both CPUs and GPUs. The OpenCL package on hackage provides a direct binding to the API with just enough Haskellosity to make invoking those API functions borderline pleasant. That said, there remains a certain amount of boilerplate that is rather offputting.

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Haskell and OpenCV

Some time ago I forked Noam Lewis's HOpenCV bindings to the fine OpenCV library to fill them out with pieces I needed for several projects at work, and to experiment with how such bindings could be used. Over time I've built up some useful components, and, in a fit of non-procrastination, I've recently pushed many updates and assembled a fun demo program.

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Haskell Genetic Algorithm "Hello, world!"

A post on reddit linked to several implementations of a cute "Hello, world!" program demonstrating a genetic algorithm that evolves towards a target string. Example programs were written in several languages, and I thought a Haskell version could be worthwhile as it demonstrates the use of random numbers, an issue that frustrates many newcomers to the language.

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Modern OpenGL with Haskell

This is a Haskell implementation of the ideas presented in chapter two of Joe Groff's excellent tutorial on modern OpenGL.

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